AI Insights · Timothy · September 2024
Top 5 First Person Games Performance on iOS in the US, Q3 2024
Explore the latest performance trends for the top five first person games on iOS in the United States during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top five first person games on iOS in the United States demonstrated varied performance in terms of downloads, revenue, and weekly active users, according to Sensor Tower data.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its revenue fluctuate throughout the quarter, peaking at approximately $4.8M in late July before declining to around $2.4M by the end of September. Downloads for the game started at about 138K in early July, gradually decreasing to around 99K by the end of the quarter. Weekly active users also showed a downward trend, starting at 2.1M and dropping to 1.6M.
Minecraft: Play with Friends from Mojang experienced a steady decline in revenue, beginning the quarter at roughly $922K and ending at $654K. Downloads sharply decreased from 162K in early July to just over 10K by the end of September. However, weekly active users remained relatively stable, despite a slight dip, starting at 7.1M and concluding the quarter at 5.2M.
Sea War: Raid, developed by 江锋 聂, showed a consistent increase in revenue, reaching a high of $304K in late September before slightly dropping to $205K. Downloads varied, peaking at 33K in early September, and then dropping to 8K by the end of the quarter. The game's weekly active users steadily increased throughout the quarter, starting at 230K and rising to 282K.
Hunting Sniper by SPARKS INFORMATION (SINGAPORE) PTE. LTD. presented a mixed performance with revenue peaking at $343K in early September before ending the quarter at $272K. Downloads saw a gradual increase from 37K in early July to 47K by mid-September, before slightly decreasing to 40K. Weekly active users showed a slight upward trend, beginning at 206K and peaking at 234K in mid-September.
Finally, Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced a stable revenue flow, starting at $236K and ending at $227K. Downloads fluctuated slightly, with a peak of 22K in early August, before stabilizing at around 15K. The weekly active users remained consistent, hovering around 85K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's comprehensive reports.